I'm going to be Magus 3; that's +5 on concentration checks. Swashbuckler is a “Hybrid Class” of the Fighter and Gunslinger and is a refreshing take on non-magical combat in Pathfinder, which can often tend to become a boring series of clashes between stat blocks. 1. Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. While some feats specifically interact with a PC's race or class, most are available to anyone who meets the prerequisites. Level 7: Emergency Attunement. Trigger Your turn begins. By registering you have the ability to apply filters to limit results based on category and source material as well as searching by typing in the feat name. Any suggestions? Also note that many colored items are also links to the Paizo SRD. Level 1 (Half-Elf): Skill Focus (Knowledge [Arcana]) Level 3: Fleeting Spell. ... First, all feats that can affect Inspire Courage can also affect Raging Song, so they are on equal footing there. Feat Name: The feat's name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does. Level 5: Bloodline Development The feats in this book expand upon those in the Pathfinder Roleplaying Game Core Rulebook, including a host of new combat feats and metamagic feats. I will use the color coding scheme which has become common among Pathfinder build handbooks. Uncanny Concentration Source Ultimate Magic pg. Shadowspeaker Wayang Racial Trait is a 3/day +2 insight bonus on concentration checks. Barroom Brawler: Barbarians rely heavily on combat feats, so this can add some nice versatility to your build. To cast a spell, you must concentrate. Your mods to the roll are your caster level, casting stat bonus, and possibly the feat combat casting (+4). 2. 158 You have learned to enter a deeper state when casting spells, allowing you to shrug off distractions, damage, weather effects, and even the effects of other spells. Concentration checks are the same mechanic as all checks in PF: you roll 1d20 + mods against a difficulty class (DC). Prerequisites: Combat Casting. You immediately gain the effects of the Sustain a Spell action, allowing you to extend the duration of one of your active class spells. They grant characters abilities that others lack, giving them an edge in the right situation. That’s obvious and human nature. Normal Anytime you attempt to cast a spell using an implement that's not in your possession, you must succeed at a concentration check with a DC equal to 20 + the spell's level in order to cast the spell. +4 more for Combat Casting still means I need a 7+ to spellcast on the defensive. Fleet (which you can take multiple times) gives you the ability to move further than normal, which gives you extra manoe… Level 12 (Loremaster Bonus Feat): Secret of Magical Discipline. Prerequisite : A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. Red: Bad, useless options, or options which are extremely situational. This feat gives the character an ability to perform the dirty trick combat maneuver. 3. An extra 5 ft. of movement. Clerics, druids, inquisitors and rangers add their Wisdom modifier. When you are at a greater distance, the DC for the concentration check is equal to 15 + the spell's level. Feat. If your attack is successful, the target takes a penalty. ... Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. — Pick up the Pace: 3: General: Constitution 14: Your group can Hustle for up to 20 minutes longer. — Hireling Manager: 3: General: Charisma 14: Hirelings gain +2 to skill checks. You maintain a spell with hardly a thought. Casters have to make concentration checks when external circumstances would distract them from casting: things like getting attacked, being grappled, heavy motion, etc. Ability to cast augury or divination , caster level 3rd. 1. You can attempt to hinder a foe in melee as a standard action. Unfortunately, it makes charging harder and removes your speed bonus. A character with the Combat Casting feat gets a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while grappling or pinned. ... (Melee, Ranged, CMB), Skills, Attacks, Spells & Spell-like abilities, Concentration, Feats, Traits and Special Abilities for NPC (show in chat). Intentionally fail a check and gain a +4 morale bonus on the next one. Focused Mind: trait +2 to concentration checks. Calculated Luck might give you a +3 bonus (if it targets your school increasing the CL by 1, and if it affects concentration checks, gaining a +2 Luck bonus) Unshakable Zeal. An extended spell uses up a spell slot one level higher than the spell's actual level. Exploits: Level 1: Dimensional Slide. There are a number of feats and probably some class features that interact with concentration checks, but without a specific name, we can't know that to which you are referring. Effortless Concentration Feat 16. The Pathfinder Official Sheet can be found under either: Sheets by Roll20 → Pathfinder by Roll20 OR Pathfinder → Pathfinder by Roll20. — Keen Follower: 3: General — Improve bonuses when you Follow the Expert. The DC for defensive casting a spell is 15 + 2x spell level. Orange: OK options, or useful options that only apply in rare circumstances 3. Critical Focus: Once you've got Improved Critical, this is an excellent choice. In addition, this chapter also introduces teamwork feats, which function only when two characters with the same feat work together. The Hypertext d20 SRD TM is owned by BoLS Interactive LLC. For Reasons, I'm a Charisma-based Magus with Cha +2. Jirelle, Pathfinder's iconic half-elf Swashbuckler. An extended spell lasts twice as long as normal. 2. Woo. 105, Core Rulebook pg. I… However, personally, I’m of the impression that not actually being attacked is the best defence. My traits are chosen, but Feats are negotiable. Source Advanced Player's Guide pg. Bards, paladins, and sorcerers add their Charisma modifier. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. 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